Ranks aren't associated with the categories, just with the stats within them. The catergories are used to determine which suit is trump or a test, which are neutral and which is antithetical. (More on this later).
The stats are:
Type | Suit | Stats | Opposite |
Physical | Swords | Body, Reflexes, Stamina, Strength, Agility and Speed | Cups |
Mental | Wands | Ego, Willpower, Memory, Perception, Intuition and Wits | Pentacles |
Social | Cups | Psyche, Charisma, Appearance, Presence, Manipulation and Empathy | Swords |
Meta | Pentacles | Varies for each hero. | Wands |
Stat Ranks
Rank 0 | Quantum | Quarks, SubAtomic Worlds, Atoms |
Rank 1 | Molecular | Molecules |
Rank 2 | Bacterial | Amobea, Cells |
Rank 3 | Insect | Dust Mites, Ant |
Rank 4 | Small Animal | Bird, Mouse, Cat |
Rank 5 | Normal Human | Aunt May, Batman |
Rank 6 | Enhanced Human | Deathstroke, Bane |
Rank 7 | Meta Human | Spiderman |
Rank 8 | SuperHuman | |
Rank 9 | Powerhouse | The Thing |
Rank A | Titan | Superman, The Hulk |
Rank B | Planetary Force | Silver Surfer, Molecule Man |
Rank C | Solar Force | |
Rank D | Galactic Force | |
Rank E | Nebular Force | |
Rank F | Cosmic Diety |
Scale
Related to the variations in stat ranking there is also a table for scale
rankings. This defines not only the size of something but also a general
area of effect. A Solar Force energy beam would be able to effect things
on a solar system level scale - think the Death Star's main weapon for
example.
The Scale Ranks are as follows:
Scale Ranks
Rank 0 | Quantum | Quarks, SubAtomic Worlds, Atoms |
Rank 1 | Molecular | Molecules |
Rank 2 | Bacterial | Amobea, Cells |
Rank 3 | Insect | Dust Mites, Ant |
Rank 4 | Small Animal | Bird, Mouse, Cat |
Rank 5 | Large Animal | Human, Elephant |
Rank 6 | Skyscraper | Ultraman |
Rank 7 | Mountain | Mountains, Large Cities |
Rank 8 | Continental | Australia |
Rank 9 | Planetary | Ego the Living Planet, Earth |
Rank A | Stellar | A Star |
Rank B | Solar | The Oort Cloud |
Rank C | Nebula | Stellar Nusery |
Rank D | Galactic | Andromeda |
Rank E | Cluster | Galactic Cluster |
Rank F | Cosmos | The Universe |
Mechanics
Basic Mechanics
Each player start with a hand of cards drawn from whatever sort of Tarot
deck they prefer. Whenever the GM needs the character to create a result
total the player may add cards from his hand to augment the value of that
stat being used.
Used this way, a card will add it's full value to the total if it's the correct suit for the test or 1 point if it's an off-suit card. The Major Arcana are always offsuit but they do offer one special advanatge. When the total is generated values add to the base normally until the top of the range is reached at 15 (or F). Thereafter it takes 10 points of card value to advance the total by 1 point. Major Arcana are an exception to this and will always add 1 to the total regardless of what the current value is.
The GM then compares this total either to a difficulty value or to an opponents stat to determine the final outcome.
More Mechanics
Heroes have to deal with some unusual stresses so they've got some other
options available to them if the cards just aren't where they need to be.
Pushing : When a heroes fat is really in the fire they can push themselves to greater effects than the cards in their hand would normally allow. To push a total the hero flips a card over from the top of his deck.
Sizing up the situation / Catching your breath : Normally a character can only draw 1 card per round to replenish their hand. If can get a free round where they do nothing other than rest or size up the situation they can draw two cards instead.