Suits
Attributes
Attribute range
Rank 1 Rank 2 Rank 3 Rank 4 Rank 5 Rank 6 Rank 7 |
Normal Human Enhanced Human Superhero Powerhouse Titan Cosmic Hero Cosmic Forces |
(1 - 5) (6 - 10) (11 - 50) (51 - 100) (101 - 500) (501 - 1,000) (1,000+) |
Lois Lane, Commisioner Gordon Batman, Captain America Spiderman, Cyclops The Thing, Iron Man Superman, Martian Manhunter Silver Surfer, Orion Darkseid, Galactus |
Hand size
Heroes start with a fixed hand size of 7(?) cards.
Modifying attributes
-Each card in attribute*s suit contributes x% of attribute where x is the
value of the card. Non-suit cards will contribute 10% of the attribute to the
end result.
-Results are compared to a target which represent the difficulty of the task. If the attribute result equals the task number exactly; a partial success is achieved or success is only thought to have been achieved (good/bad draw may be necessary). If result is greater than task number; success is achieved.
Warning: If result is more than double the task number than a good/bad draw is necessary to determine if character has overreached himself. In the case of a physical task, the character may not know his own strength. In the case of a mental task, the character may have over-analyzed a problem. In the case of a social task, the character may have attracted unwanted attention. In the case of a meta task, the character*s trans-dimensional portal starts sucking Philadelphia into another reality.
Playing cards
-Players can play their entire hand at any time. They may draw another full
hand if not in a turn-based situation. If a turn-based situation is in affect,
then only one card can be drawn at the end of each turn.